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OOP Object Oriented Programing – Computer Short Course Coaching in Sialkot Pakistan
₨ 50,000
OOP Object Oriented Programing – Computer Short Course Coaching in Sialkot Pakistan
50 in stock
Categories: On Campus Courses, Programming Courses
Description
🚀 Benefits of the Object‑Oriented Programming (OOP) Course at Microtech Institute
👩💻 Think Like a Software Engineer
Learn to structure programs using classes, objects, encapsulation — build more maintainable, scalable code.
🧮 Master Key OOP Concepts
Understand inheritance, polymorphism, abstraction, interfaces, constructors and exception handling.
🛠️ Hands‑On Coding & Projects
Build real programs and exercises; practice writing classes, methods, handling errors, designing small systems.
💡 Design Better Software
Learn about UML diagrams, coding best practices, and organizing code for clarity and reusability.
📈 Freelance & Real‑World Readiness
Use these skills to join software projects, freelancing gigs, or as foundation for web & app development jobs.
Microtech Institute
Object‑Oriented Programming (OOP) – Computer Short Course Coaching
Course Outline
Course Modules
- Introduction to OOP & Programming Review
- Difference between procedural & object‑oriented paradigms
- Basic programming elements: variables, data types, control structures (if/switch, loops)
- Classes, Objects & Encapsulation
- How to define classes and create objects
- Access modifiers: private, public, protected
- Constructors and destructors / setup and cleanup methods
- Encapsulation & data hiding
- Inheritance & Polymorphism
- Inheritance types (single, multilevel, hierarchical)
- Method overriding & overloading
- Abstract classes & interfaces
- Advanced Features
- Exception handling
- Generic types / templates
- Static members & methods
- Operator overloading (if using C++ / relevant language)
- Design & Modelling
- UML class diagrams and relationships
- Code organization & best practices (SOLID, clean code basics)
Suggested Projects & Practical Tasks
- Student Information System
- Create classes for Student, Course, etc. Manage enrollment, display records.
- Bank Account Simulation
- Implement bank accounts, deposit/withdraw, interest, different account types (inheritance).
- Library Management Mini System
- Manage books, members, borrowing/return, fine calculation, search functionality.
What Is Object‑Oriented Programming?
Object‑Oriented Programming (OOP) is a style of programming where software is organized around objects and classes rather than just functions or procedures. The main ideas are encapsulation, inheritance, polymorphism, and abstraction. This paradigm helps build software that is easier to maintain, extend, and reuse. By the end of this course, students will be equipped to develop object‑oriented programs comfortably, understand design patterns, and apply OOP principles in real‑world scenarios.
COURSE DESCRIPTION
Object-oriented programming (OOP) is a programming language model organized around objects rather than “actions” and data rather than logic. Historically, a program has been viewed as a logical procedure that takes input data, processes it, and produces output data.
The programming challenge was seen as how to write the logic, not how to define the data. Object-oriented programming takes the view that what we really care about are the objects we want to manipulate rather than the logic required to manipulate them. Examples of objects range from human beings (described by name, address, and so forth) to buildings and floors (whose properties can be described and managed) down to the little widgets on a computer desktop (such as buttons and scroll bars).
The first step in OOP is to identify all the objects the programmer wants to manipulate and how they relate to each other, an exercise often known as data modeling. Once an object has been identified, it is generalized as a class of objects (think of Plato’s concept of the “ideal” chair that stands for all chairs) which defines the kind of data it contains and any logic sequences that can manipulate it. Each distinct logic sequence is known as amethod. Objects communicate with well-defined interfaces called messages.
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